Greenville sits at the edge of the kingdom, a small town with big aspirations.
Despite its small size and frontier location – and thanks to its fortunate proximity to unusual resources – Greenville has attracted the attention of a wealthy patron and the powerful Mage’s Guild. They have come to gain control of the rare spiritstalk, a magical herb needed as a component for the most powerful of spells.
Only the bravest of families live and work this deep into the Spirit Wood, where ‘strange events’ occur frequently: wicked howling fills the night air; bizarre creatures forage on the town crops; apparitions lure children to unsightly demises. It’s not an easy way to make a living, but the opportunity for wealth far outweighs the inherent dangers.
This map was made with Campaign Cartographer.
This map is cool…I like to play imagination games with my brother this will help tons thanx
Yummy yummy apples to me!!lol
1. I do not like the trees, since the brown spot in the middle makes it look considerably less like real trees.
2. The buildings look good, but the layout of the village is too orderly. Real buildings would have sprouted up closer to one another, rather than along a road or path.
3. Overall, it’s not a bad looking map. The choice of colors gets the thumbs up.
4. It has lots of trees, but little detail, otherwise.
i dont get this
Fantasy Map Maker says
What, exactly, don’t you get?
pete spahn says
Fantastic map. Do you do requests? I’m about to publish a Labyrinth Lord adventure and the style used for this village is perfect for the one in the scenario. Really great stuff!
Fantasy Map Maker says
Thanks Pete! Unfortunately, I don’t get as much mapping time as I’d like, so requests are sometimes hard to do. That said, feel free to drop me a line and let me know what you’re looking for. Even if I can’t do it, I can probably point you in the right direction to find someone who can.
Nice map for an early D&D adventure or series of quests.
Similar to Lord of the rings Shire….and typical D&D early level setting…
small village, ideal for few NPC’s and rural setting allows for small CR(Challenge rating) enemies.
After 3-4 lvl, PC’s should leave this place…
(Ideally maybe return at later levels(7-8-9) to find crops ruined, and buildings burned) etc. Continuity as element of change in surroundings.
All in all its very good
i dont get it i thought you make fake maps on here
Gorgeous map, beautifully done and eminently playable.
A few things come to mind from looking at the map, and reading the other comments;
1) Aesthetically, the trees are weird, but it’s not a huge issue, the style fits. Gorgeous map.
2) From a world-building perspective, few places are the terminus of The Road, this village is. That’s a curious thing. Particularly with such a large inn, large inn’s usually reside where roads continue on, and cross-roads.
3) Also from a world-building perspective, the layout of the buildings seems sufficiently organic, but you need at least twice as many residential buildings to support a village center of the size you have; the market alone cries for a larger population.