Deep in the shifting desert sands lies a pernicious penitentiary to incarcerate the most inimical of inmates. Thick stone walls surround the open yard where prisoners sleep under an open-air pavilion. During waking hours, they are sent deep into the earth to harvest void crystals – a dangerous task that leads to short lives.
Fortunately, prisoners are easy to come by… and perhaps one of them is important to your players. Just remember — the prison break itself may not be the hardest part. Getting there and escaping across the vast desert may present far more dangers than the actual rescue.
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