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Dungeon

Lair of the Beast

Isometric Dungeon, Lair of the Beast

I made this isometric dungeon map using Campaign Cartographer and the Annual 2012 June edition. The map is based on the artwork of Herwin Wielink (AKA Djekspek).

CC3 makes it easy to take all the map elements and combine them together to make a dungeon any way you see fit. While this modular approach doesn’t give you complete control over your map (since each piece is pre-drawn), the benefit is that you can put a dungeon together very quickly. The uniqueness of your dungeon manifests in the layout.

My only complaint is that I’d like to see more variety of isometric accessories (treasure, monsters, traps etc.). Hopefully, they’ll include that in a future update.

Filed Under: Dungeon

The Underground Temple of Argosi Gods

Underground Temple of the Argosi Gods

In the religiously militant lands of Crenoth, migrant Argosi must worship their deity in secret. A hidden staircase leads the devout to a sacred chamber beneath the Argosi consulate where they can lay oblations at the feet of their gods unmolested. The sounds of flowing water and ethereal chanting offer refuge from the harsh Crenothian society.

  • Lyrella, Goddess of Light, gives truth and knowledge to those who submit to her divine will. Her followers offer fervent prayer and devotion to spreading her teachings.
  • Thokrom, Lord of Darkness, requires live animal sacrifice in exchange for his cooperation in keeping the forces of evil at bay. His followers also cover him with gold leaf, hoping to force brightness upon his ebony surface. Mysteriously, the darkness of his figure shows anew each day and more gold must be applied…
  • Lorkar, God of Victory, stands with banner unfurled and sword drawn, ready to conquer all Argosi enemies. Bright torches light his visage, ensuring that none are mistaken as to his intentions. He demands wealth offerings from his devotees, because victory requires wars and wars require money.
  • Sulis the Wise requires only a true heart and a clear mind from his disciples. They bring him nothing and he offers nothing in return, and by so doing they gain everything. A single candle lights his chamber to serve as a focal point and remind all who meditate there of the unity of all things.

This map was made with Campaign Cartographer.

Filed Under: Dungeon

Stone Hill Hideout

Stone Hill Hideout

In a rocky tundra, a stream cuts through a stone hill where bugbear bandits hide out from local authorities and await further instruction from their masters.

  1. Life as a bandit in the tundra leaves little room for creature comforts: A few barrels of supplies, a couple of cushions used for worshiping the effigy of Gorgoroth and, of course, a pile of plunder waiting to be rescued by wayfaring heroes.
  2. This murky cave belongs to the ghoulish underlings who have the task of guarding prisoners. A single candle provides just enough light to make sure the prisoners don’t forget just how bad their situation is.
  3. Even bugbears need to eat. A few more supplies, a table for preparing food, a pile of rubbish to cuddle up in and a fire to cook on and keep them warm makes this dank cave a little bit more livable.

Filed Under: Dungeon

Fantasy Dungeon Map #4

Fantasy Dungeon Map #4

Here’s my first dungeon using Campaign Cartographer’s Dungeon Designer 3.

An eccentric master with a passion for unique flooring abides in a stronghold in the side of a mountain.

  1. Cave entrance
  2. Commons
  3. Kitchen
  4. Common living area
  5. You don’t want to end up here
  6. High Priest of the White Dragon
  7. White dragon – you probably don’t want to end up there either
  8. Keep entrance
  9. Wizard’s quarters and lab
  10. Banquet hall
  11. Master’s quarters

Filed Under: Dungeon

Fantasy Dungeon Map #3

Fantasy Dungeon 3

Filed Under: Dungeon

Fantasy Dungeon Map #2

Fantasy Dungeon #2

Filed Under: Dungeon

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